The Trick Tree
Kiteboarding tricks
Every trick, mapped as a progression: what it is, what it needs, what it unlocks. Mark what you've landed and the tree shows your next move.
122
Tricks mapped
121
Sourced guides
406
Named sources
Source: KitesurfingOfficial Trick Tree · as of August 2026
The Tree
Your progression, as a map
Foundations feed five branches. Log what you've landed and the tree shows what unlocks next, with your Trick Book on your rider profile.
Progress: 0/122 landed
Foundations
The skills every branch builds on: riding upwind, transitions, toeside, your first jump and the load & pop.
Airstyle
0/28Everything you can do without unhooking: the grab ladder, rotations and their doubles, inverted variants, board-offs and styled transitions.
Big Air
0/19Height and the loop family: downloop landings and heli loops at the bottom, megaloops and rotation-kiteloops at the top. The King of the Air discipline.
Unhooked
0/27Wakestyle: the chicken loop comes off the hook and every trick starts from a clean pop. The longest branch here — surface pass and blind landings up through the handle passes and mobes.
Wave
0/25Directional boards, strapless: from the waterstart, carves and jibes through tacks and pops to strapless rotations. Bottom turn and top turn are the wave-riding alphabet.
Foil
0/14Flying on the mast: waterstart and carving jibe open it, then footswaps, tacks, carving 360s and — once the foil is boring — jumps and rotations.
Your next tricks
Foundations · First steps
Riding Upwind
Riding upwind is the skill of holding an edge so that you get back to the point you started from instead of drifting downwind.
Basics
What are kitesurfing tricks?
A kitesurfing trick is any maneuver beyond straight riding: rotations like the backroll and frontroll, jumps and grabs, kiteloops, unhooked wakestyle moves, wave turns and foil transitions. What separates them from random airtime is technique — each trick has a defined entry, a kite movement, a body movement and a landing, and each builds on skills you already own. That is why this page is a tree and not a list: a kiteloop is not harder than a backroll in some abstract way, it simply requires jumps you can already control.
Riders sort tricks by discipline, and the tree follows that language: Airstyle covers hooked-in rotations and grabs, Big Air is height and kiteloops, Unhooked is the wakestyle school where the chicken loop comes off the hook, Wave belongs to directional boards, and Foil covers flying on the mast. Every branch grows out of the same nine foundations: riding upwind, toeside, the sliding and carving transitions, the basic jump, load & pop, the two pops in and out of toeside, and the carving upwind 360.
History
Where these tricks came from
The first trick era belonged to wakeboarding. Through the early 2000s the boards were heavy, often ridden with bindings, and the dominant style was wakestyle freestyle: unhooked passes and load & pop, judged in competition and defined for nearly a decade by riders like Aaron Hadlow, Youri Zoon and Gisela Pulido. Then the sport looked up — Ruben Lenten pushed the megaloop, Big Air became a discipline with Red Bull King of the Air as its stage, and the kiteloop ladder in the Big Air branch is that shift written as a learning path. Both schools are still here, which is why this tree has two of them.
The rest of the story — the patents, Maui, depower, foil and the Olympics — is in the history of kitesurfing.
Sources: IKSURFMAG — Who invented kitesurfing? · Elite Watersports — The History of Kitesurfing · Addict Kiteschool Tarifa — The Evolution of Kitesurfing: From Freestyle to Big Air · Peter's Kitesurfing Handbook — Progression and skills
Realistic timeline
How long do tricks actually take?
~10 sessions
One published progression handbook puts the basics — kite control, waterstart, first rides — at around ten sessions.
20–30 sessions
Core board skills: confident upwind riding, transitions and toeside sit in the twenty-to-thirty-session range.
30–50 sessions
Intermediate tricks — rotations, downloops, first kiteloops — arrive in the thirty-to-fifty-session range. Wind time decides everything.
Methodology
How the Trick Tree works
Every trick is a node with prerequisites: a locked node names what it still needs, and it unlocks once you have landed everything it builds on. The five difficulty dots follow school curricula where a curriculum places the trick: the foundations sit in IKO Level 3–4 and VDWS Level 4–6. Past that, no syllabus grades a doobie loop, so the dots are our own reading of what the sources describe, set against what the trick is built on.
Every guide on this site is built from named sources — school curricula, instructor tutorials and magazine technique libraries — and each page lists exactly which ones. Where schools teach a trick differently, the page says so instead of pretending one version is universal.
Keep building
What trick progress feeds on
Beginner guides
The step-by-step guides underneath every trick: waterstart, riding upwind, your first jump.
OpenKites that boost
The Kite Index scores every kite's jump and hangtime — find the wing for your branch.
OpenFlat-water spots
Flat water makes first rotations easier to time — find your training lagoon.
OpenThe Tree
All tricks by branch
Foundations
Airstyle
- Jump with Grab
- Tail Grab
- Butterslide
- Indy Grab
- Jump Transition
- Downloop Transition
- Backroll
- Frontroll
- Backroll Transition
- Backroll with Grab
- Ole from Blind
- Hooked Raley
- One-Footer
- Frontroll Transition
- Backroll to Toeside
- Seatbelt Grab
- Frontroll with Grab
- Board-Off
- Double Backroll Transition
- Inverted Backroll
- Double Backroll
- Double Frontroll
- Backroll Downloop Transition
- Board-Off Varial
- Toeside Backroll
- Fin Grab Board-Off
- Inverted Frontroll
- Deadman
Big Air
Unhooked
- Unhooked Riding & Pop
- Surface Pass
- Unhooked Frontroll
- Riding Blind
- Pop to Blind
- Raley
- Unhooked Backroll
- Raley to Blind
- Krypt
- S-Bend
- Tantrum
- Unhooked Kiteloop
- Front to Blind
- S-Bend to Blind
- Blind Judge
- Back to Blind
- Front to Blind Ole
- Raley to Wrapped
- Air Handle Pass
- Back to Wrapped
- KGB
- Back Mobe
- Blind Judge 3
- Slim Chance
- 313
- Front Mobe
- Heart Attack
Wave
- Strapless Waterstart
- Strapless Toeside Riding
- Strapless Heel-to-Toe Carve
- Strapless Jibe
- Bottom Turn
- Strapless Jibe with Downloop
- Strapless Tack
- Strapless Toe-to-Heel Carve
- Strapless Toeside Jibe
- Strapless 180 Pop Transition
- Strapless Pop
- Strapless Air with Grab
- Strapless Straight Air
- Down-the-Line Wave Riding
- Top Turn
- Duck Tack
- Strapless Pop Shove-It
- Strapless Backroll Hand Plant
- Strapless Backroll
- Strapless Frontroll
- Strapless Backroll Tack
- Strapless Air Gybe
- Backside Wave Riding
- Top Turn Tail Release
- Strapless Upwind 360
FAQ
Kiteboarding tricks: questions riders ask
Which kitesurfing trick should I learn first?+
Before any trick: riding upwind, transitions and a controlled basic jump — the IKO and VDWS syllabi treat these as the independence milestones. The first real trick most schools teach after that is the backroll, because the rotation starts naturally from an aggressive edge and the falls tend to land you on your back.
In what order should I learn kiteboarding tricks?+
Foundations first (upwind, transitions, toeside, basic jump, load & pop), then the first rotations, then your chosen branch: Airstyle grows through grabs and rotation transitions, Big Air through the kiteloop ladder, Unhooked through the raley, Wave through bottom and top turn, Foil through the waterstart and carving jibe. The tree on this page encodes exactly those prerequisites.
What categories of kiteboarding tricks exist?+
This tree maps six: Foundations (the shared base skills), Airstyle (hooked rotations and grabs), Big Air (height and kiteloops), Unhooked (wakestyle pop tricks), Wave (directional riding) and Foil (hydrofoil skills) — the same split kite curricula and academy apps use.
Do I need an account to log my tricks?+
Yes, for logging: a free rider account keeps your Trick Book with you on every device instead of stranding it in one browser. Reading the tree, the guides and the sources needs no account at all.
Where do these trick guides come from?+
From named, linked sources: IKO and VDWS curricula, instructor tutorials from kite schools and shop academies, and magazine technique libraries. Every guide lists its sources at the bottom, and steps that cannot be traced to a source do not get published.
What is the difference between hooked and unhooked tricks?+
Hooked-in, the chicken loop stays on your harness hook and the kite's pull runs through your body — that is how Airstyle and Big Air tricks work. Unhooked, you take the loop off the hook so the full pull runs through your arms; the kite stays low, every trick starts from a load & pop, and that school is called wakestyle.
What is Big Air kitesurfing?+
Big Air is the discipline of maximum height and kiteloops. It grew out of Ruben Lenten's megaloop era and found its stage at Red Bull King of the Air in Cape Town, where riders top twenty meters in forty-knot winds and stack rotations and board-offs onto their loops. In the tree it is its own branch, built on the kiteloop ladder.
What is a kiteloop?+
In a kiteloop the kite flies a full loop through the power zone mid-jump, pulled with the back hand — pulled with the front hand instead, the same move becomes a downloop. It is the defining Big Air trick, learned low at two to three meters before it is ever taken high.
What is the hardest kitesurfing trick?+
There is no single answer — it depends on the branch. The tree's top tier holds the unhooked handle-pass moves: the KGB, the back mobe, the front mobe, the 313 and the blind judge 3, where a rotation and a bar pass happen in the same beat. Big Air's ceiling is the late backroll kiteloop, with the double kiteloop and the doobie loop mapped above it. Every one of them decomposes into prerequisites you can climb one node at a time.
How long does it take to learn kitesurfing tricks?+
It varies with wind time, but one published progression handbook puts the basics at around ten sessions, core board skills at twenty to thirty, and intermediate tricks like rotations and downloops in the thirty-to-fifty-session range. The honest constant: every trick in this tree waits until its prerequisites are landed, and skipping steps is what stalls progress.
Land your first node today
Riding upwind is where every branch starts. Open the guide, then come back and mark it landed — the tree takes it from there.